using UnityEngine;
using System.Collections;

public class BackgroundManager : MonoBehaviour 
{
	public Texture bgImage;
	public GUITexture bgTexture;
	
	void Start () 
	{
		bgTexture.texture = bgImage;
		bgTexture.pixelInset = new Rect( -Screen.width/2, -Screen.height/2, Screen.width, Screen.height );
	}
	
}
